|  |  | AspImage 2.x |  |
|  |  |
About ASPImage
ASPImage allows you to create images on the fly from
ASP. Features include:
- Create GIF* (RLE encoding only. Loading of GIFs not
supported) JPG, PNG, BMP, TGA and PCX format images.
- Modify existing images (JPG, BMP, PNG, TGA and
PCX)
- Gradient fills
- Animated GIF creation
- A large variety of draw methods
- Transparent PNG and GIF
What's New in 2.x
- Loading existing PNG, TGA and PCX files is now
supported
- Creation of WBMP files for WAP is now supported.
Loading of WBMPs not supported
- Better behavior under IIS 4.x w/MTS.
- Many new methods including Blur, Contrast, Emboss,
Sharpen, Wave
- Multiple methods for resizing. Resize provides a
quick method to shrink images while ResizeR produces a resized image by
resampling (and therefore takes a little longer).
ASPImage Installation
To use this ASP component move the DLL into a
subdirectory (like \winnt\system32 for NT or \windows\system for Win95).
Please use the version of regsvr32 that is included with this component or
the version that comes with Microsoft ASP (they are the same
version).
To register the component on the system change to the
directory where you installed the DLL and type:
regsvr32 aspimage.dll
Simple Image Example
Using the component is as simple as
- Creating the object
- Setting a few properties
- Calling the SaveImage method
The following code demonstrates how to use ASPImage from
VBScript. In this example we'll create a text image that say's "Welcome to"
with a gradient fill.
Set Image = Server.CreateObject("AspImage.Image")
rem Set various font parameters
Image.FontColor = vbBlack
Image.Italic = True
Image.Bold = True
Image.FontName = "Arial"
Image.FontSize = 12
Image.PadSize = 10
rem Calculate how big our text info is and set the image to this size
rem This has to be done since we want to fill the area with a gradient
strMessage = "Welcome to"
Image.MaxX = Image.TextWidth (strMessage)
Image.MaxY = Image.TextHeight (strMessage)
rem Create a one way gradient
Image.GradientOneWay vbRed, vbWhite, 0
rem Print our string to the image
Image.TextOut strMessage, Image.X, Image.Y, false
rem Set the filename and save
Image.FileName = "d:\inetpub\wwwroot\images\msg1.jpg"
if Image.SaveImage then
rem The image was saved so write the <img src> tag out for the browser to pick up
Response.Write "<img src=""/images/msg1.jpg""><br>"
else
rem Something happened and we couldn't save the image so just use an HTML header
rem We need to debug the script and find out what went wrong. See Image.Error for details
Response.Write "<h2>Welcome to</h2>"
end if
By testing the result of the SaveImage method we can
determine if the image save was successful or not. If something happened
that causes the image not to be saved it probably means the script is saving
the image to an invalid directory or a directory where write rights do not
exist.
GIF Animations
Images can be loaded or manipulated and then as these
modifications occur you can save them to an animated sequence using the call
AddImageToAnimation. A simple example of GIF animation can be found in
soianim.asp which is included with the eval zip file for
AspImage.
About purchasing ASPImage
- The license fee covers only one CPU per license.
The product may be purchased online from http://www.serverobjects.com/products.htm
About Upgrades
- Users can upgrade for free for minor version changes.
For example, upgrades from version 1.00 to 1.99 are free. The upgrade from
1.99 to 2.0 may carry an additional license fee.
- How to get upgrades
- The latest version of the components are always
available at http://www.serverobjects.com/products.htm.
If a fee is associated with obtaining the upgrade it will be noted
on that page.
Upgrade Instructions
To upgrade the component from a previous version please
follow these steps:
- Stop all IIS related services such as Gopher, FTP and
W3SVC.
- Change to the directory where the component is
located and type "regsvr32 /u aspimage.dll"
- Move the new copy of aspimage.dll to the current
directory and type "regsvr32 aspimage.dll"
- Restart any necessary IIS related services.
Common Problems
http://www.serverobjects.com/TechComm.htm
Failures reading and/or writing image
files. Check directory security and make sure that the IIS user
(authenticated and/or anonymous) has security permissions that allow
read/write to the directories in question. The same problem may occur when
using the AddImage method. If this fails make sure the image file is valid
and that proper security permissions have been granted for the component to
access the file.
Questions about AspImage
| The browser is caching the image so my
image is not updated on each request. What can I do about
that? |
Web browsers tend to cache images.
This is a browser problem, not an AspImage problem. The only solutions
we know of are the following:
- Add a question mark and randomly generated
number after the image file name, like:
<IMG SRC="/Images/MyASPImageFile.jpg?12837192">
- Set Response.Expires = "0"
- Use the Response.BinaryWrite as demo'd in the
binwtext.asp sample script included with AspImage. Write an HTML
wrapper that calls the ASP file as an image source tag
as
<img src="/myapp/myimage.asp"> This
method works for most browsers (it fails with some IE /
Netscape versions). The only other solution is to...
- Create random filenames and then erase the
images created during the Session_OnEnd event. This method works for
all browsers.
- Add a meta tag to your ASP file <meta http-equiv="pragma"
content="no-cache">. This will not work in ASP files that
use the BinaryWrite call.
Please do not write asking for help with this
problem. We cannot do any more than point out the problems associated
with these browsers and suggest workarounds. If you need further
assistance please contact the browser manufacturer to find out where
you can get support for their product. If you want to complain about
the problem please contact the browser manufacturer and ask them why
their caching algorithms are flawed. ;-) |
| What color constants are defined by
VBScript? |
The standard color constants
are:
- vbBlack
- vbRed
- vbGreen
- vbYellow
- vbBlue
- vbMagenta
- vbCyan
- vbWhite
You can, of course, add your own constants to your scripting code. For example:
vbGrayText = &80000011 |
| How do I resize and maintain the
aspect ratio? |
Something like this will do the
trick: Sub ResizeX (intXSize)
Dim intYSize
intYSize = (intXSize / Image.MaxX) * Image.MaxY
Image.ResizeR intXSize, intYSize
end sub |
| I'm calling SaveImage but nothing is
getting written out. What's wrong?
or
I am getting "Cannot create file" |
There are a few possible reasons for
this:
- The path you specified is invalid. Fix the path
and retry.
- The user context the component is operating
under (either the anonymous IIS user or another account that has
been authenticated) does not have write privileges to the directory
you specified. Go into file manager, right click on the directory,
select properties, select the security tab and then permissions.
Make sure that any users which will use the component have
privileges to write to the directory.
- The file you are trying to write to is open in
another process.
You can check the Error property for O/S result
codes that identify problems after an attempted save.
|
| I set the AntiAliasText property to
false but it still looks like the text is anti-aliased. |
You are using JPEG encoding and color
bleeding is possible with JPEG encoding. The only option is to use
another graphic format. |
| How do I use Adobe Type1
fonts? |
This is only possible under Win2K. NT4
does not support this. To add Type1 fonts using AddFont seperate the
PFM and PFB filenames with the "|" character. Do not put spaces
anywhere in the font path string. AddFont will return a TRUE value if
the font was successfully added. The AspImage Error property will
return Win32 O/S result codes if an error occurs.
Reasons for failure to add the font
include:
- The path specified is invalid
- Lack of security for the authenticated
user/anonymous user to read the font file
bolResAddFont = Image.AddFont _
("D:\WinNT\Fonts\COO_____.PFM|D:\WinNT\Fonts\COO_____.PFB")
if bolResAddFont then
Image.FontName = "Courier-Oblique"
else
Response.Write "Failed to add font. O/S Error was: " & Image.Error
end if
|
| My image is 2 or 4 pixels larger than
what I am setting MaxX and MaxY to. |
Set PadSize property to 0 (zero)
immediately after creating the AspImage object. |
| ResizeR is much slower than Resize.
What can I do to increase the speed? |
ResizeR resizes by "resampling" and is
much slower. There is nothing you can do to speed the call up except
put faster hardware behind it. |
| When I create a new image pixel 0,0 is
the wrong color. |
That's because pixel 0,0's color was
set already to a particular color (usually black) and you resized the
image. Pixel 0,0's color was not reset. If you want to have pixel 0,0
set to another color then after you resize you can:
- Set pixel 0,0 to a specific color using
SetPixel
- Use FillRect to fill the entire image with
another color
- Use FloodFill to fill an area including 0,0
with another color
|
| How do I convert HTML colors to RGB
colors? |
HTML colors are easily converted to
RGB values using the VBScript RGB function.
For example the HTML color #E2BBF3 can be
converted to RGB as follows Image.GradientStartColor = vbWhite
Image.GradientEndColor = RGB(&hE2, &hBB, &hF3) |
| After I load an image how do I find
out the Height and Width of the image loaded? |
Response.Write
"Image Height = " & Image.MaxY & " - Image Width = " & Image.MaxX |
| I add an image but it doesn't
automatically resize the image. What's wrong? |
AspImage only resizes automatically
when text is added. There are a number of possible scenarios a user
might wish to occur when an image is added and so we do not
automatically resize the image in this event. You can manually resize
the image if you choose to. |
| Why doesn't AspImage support
GIF? |
Unisys differentiates between servers
and workstations in their GIF licensing policies. In the case of Web
servers, they expect the operator of the Web server to pay $1500 a
year to allow dynamic generation of GIF images. Our suggestion is to
avoid GIF. We don't support GIF LZW (Unisys) under any
conditions. |
| Is it possible to set the color used
by commands such as Rectangle and Ellipse? |
See the PenColor, PenStyle and
PenWidth properties. |
| When I draw and ellipse (or other
shapes) I don't want the background image to be modified. |
Set
Image.BrushStyle = 1 ' set brush style to "clear"
rather than 0 which is "solid". |
| Do you support non-TrueType fonts / PS
type fonts? |
No, there is no direct support
for non-TrueType fonts. You will have to test your fonts using the
FontName property to see if your non-TT fonts work. |
| The AntiAliasText property does not
seem to work with smaller fonts. |
AspImage uses the Win32 O/S calls to
antialias text. The following notes are provided by Microsoft
MSDN:
"Windows NT 4.0 and later (Win2K): Font is always
antialiased if the font supports it and the size of the font is not
too small or too large.
"Windows 95 and later: In addition to the comments
for Windows NT, the display must greater than 8-bit color, it must be
a single plane device, it cannot be a palette display, and it cannot
be in a multiple display monitor setup."
Customer suggested workaround: "When you need
correctly antialiased text in a font-size below the critical
antialias-level, just multiply the needed font/imagesize by -say- 3 (I
used this factor and it works fine) Let AspImage make your image in
the normal way, but before you save the image use ResizeR to scale the
image down by 3. This makes perfectly antialiased text in smaller
fontsizes. I thought I'd let you know, because this workaround can
extend the usability of your product.The extra step of resizing the
image may be a problem for some users, but I think most users will
appreciate it when this workaround will be added to the
documentation." (MvH) |
| Are alpha channels supported in the
tga format |
No |
Technical Support
If you require technical support please see our tech
support page at http://www.serverobjects.com/support.htm
ASPImage Properties
| Property |
Description |
| AntiAliasText |
The AntiAliasText allows you to create
anti-aliased text on the image. By default AntiAliasText is
false.
Example: Image.AntiAliasText = True |
| AutoClear |
AutoClear is true by default. Once an
image is saved the current image is cleared. By setting AutoClear to
false you can retain the existing image after a save to continue
working with it.
Example:
Image.AutoClear = false |
| AutoSize |
AutoSize determines
whether or not an image should be clipped when a draw request that
falls outside of the images current coordinates occurs. If AutoSize is
true then the image will be enlarged to handle the request. If
AutoSize is false then the draw request will be clipped to fit within
the current image.
Example: Image.AutoSize = False |
| BackgroundColor |
Integer value specifies
the background color for NEW image manipulations. It does not
magically set the "background" to the specified color.
Example: Image.BackgroundColor = vbWhite
Image.ClearImage 'now clear the image to white. |
| Bold |
True/false value
determines if font is bold or not.
Example: Image.Bold = True |
| BrushColor |
The BrushColor property
determines the color of the brush. (available in version >=
1.8)
Image.BrushColor = VbRed |
| BrushStyle |
The BrushStyle property
determines the pattern painted by the brush.
| Value |
Type |
Description |
| 0 |
Solid |
A solid hatch |
| 1 |
Clear |
A "clear"/empty hatch |
| 2 |
Horizontal |
A horizontal hatch |
| 3 |
Vertical |
A vertical hatch |
| 4 |
FDiagonal |
A 45-degree downward, left-to-right
hatch |
| 5 |
BDiagonal |
A 45-degree upward, left-to-right
hatch |
| 6 |
Cross |
A horizontal and vertical
cross-hatch |
| 7 |
DiagCross |
A 45-degree
crosshatch | |
| DPI |
Get or set the DPI value
for JPG and BMP files. (available in version >= 2.27)
Image.DPI = 96 |
| Error |
The Error property is used to report any errors
that may have occurred during various method calls.
Example: Response.Write "Error: " & Chart.Error |
| Expires |
If the component is an
eval or beta version the expires property will return the date that
the component quits functioning.
Example: Response.Write "Component Expires: " & Image.Expires |
| FileName |
The FileName property
specifies the physical path where a file will be saved using the
SaveImage method.
Example: Image.FileName = "d:\inetpub\wwwroot\images\abc.jpg" |
| FontColor |
The integer FontColor
specifies the color of the font.
Example: Image.FontColor = vbRed |
| FontName |
The string FontName
specifies the name of the font.
Example: Image.FontName = "MS Sans Serif" |
| FontSize |
The integer FontSize
specifies the size of the font.
Example: Image.FontSize = 12 |
| Image |
Image is a read only property that contains the
binary data for the current Image. You can use this to write the
binary data directly to the client rather than using the SaveImage
method. Your application design should dictate the best method to use.
From ASP you can use Response.BinaryWrite to write this image data to
the client. Be sure and set ContentType to the proper content-type.
Currently the Image property only supports JPEG or PNG data. See the
included file BinWText.asp for an example of how to use this property.
Set the ImageFormat property to JPG or PNG before using this
property. |
| ImageFormat |
ImageFormat determines
what graphics for the image will be saved to. The default value is
JPG. Valid values are
- JPG = 1
- BMP = 2
- PNG = 3
- WBMP = 4 (version >= 2.20)
- GIF = 5
- TGA = 6 (version >= 2.26)
- PCX = 7 (version >= 2.26)
Example: Image.ImageFormat = 5
Image.FileName = "c:\inetpub\wwwroot\images\logo.gif"
Image.SaveImage |
| Italic |
True/false value determines if font is italic or
not.
Example: Image.Italic = True |
| JPEGQuality |
If the ImageFormat is set
to JPEG then the JPEGQuality property specifies the quality of the
JPEG image to be saved. Valid values are 1-100.
Example: Image.JPEGQuality = 95 |
| MaxX |
The MaxX property determines the X size of the
image.
Example: Image.MaxX = 100 |
| MaxY |
The MaxY property determines the Y size of the
image.
Example: Image.MaxY = 100 |
| PadSize |
The PadSize property
allows you to automatically placed horizontal and vertical padding
around text.
Example: Image.PadSize = 5 |
| PenColor |
Color determines the color used to draw lines on
the canvas.
Example: Image.PenColor = &h80000011 |
| PenStyle |
Style determines the style in which the pen draws
lines.
| Value |
Type |
Description |
| 0 |
Solid |
A solid line. |
| 1 |
Dash |
A line made up of a series of
dashes. |
| 2 |
Dot |
A line made up of a series of
dots. |
| 3 |
DashDot |
A line made up of alternating dashes and
dots. |
| 4 |
DashDotDot |
A line made up of a serious of dash-dot-dot
combinations. |
| 5 |
Clear |
No line is drawn (used to omit the line
around shapes that draw an outline using the current
pen). |
| 6 |
InsideFrame |
A solid line, but one that may use a
dithered color if Width is greater than
1. | |
| PenWidth |
Width specifies the maximum width of the pen in
pixels.
Example: Image.PenWidth = 2 |
| PixelFormat |
Determines the bit depth of saved images
(JPG and PNG are always 24bit). In memory manipulation of images
typically occurs in 24bit mode and by default images are 24
bits. (available in version >= 2.25)
| Value |
Description |
| 2 |
4 Bit |
| 3 |
8 Bit |
| 6 |
24 Bit | |
| ProgressiveJPEGEncoding |
ProgressiveJPEGEncoding determines whether an
image can be progressively displayed when it is decompressed.
ProgressiveJPEGEncoding is off by default.
Example: ProgressiveJPEGEncoding = true |
| RegisteredTo |
Returns the name of the customer or company who
purchased the component or "Evaluation" if the component is an
evaluation copy. |
| Strikeout |
True/false value
determines if font is strikeout or not.
Example: Image.Strikeout = False |
| TextAlign |
Sets the text alignment
for calls to TextOut. The default value is 0 (left).
| Value |
Description |
| 0 |
Left |
| 2 |
Right |
| 6 |
Center |
Image.TextAlign = 6 |
| TextAngle |
The TextAngle property determines the
angle the text written with TextOut is written at. By default
TextAngle is 0.
Example: Image.TextAngle = 90 |
| ThreeDColor |
Sets the text color used for 3d text.
Example: Image.ThreeDColor = &h80000011 |
| TransparentColor |
Determines the color used for transparencies when
saving a GIF, or PNG image. (PNG require version >= 2.26)
Example: Image.TransparentColor = vbWhite |
| TransparentText |
Determines whether the TextOut method writes text
to the image in transparent mode or not. By default this property is
true.
Example: Image.TransparentText = true |
| Underline |
True/false value
determines if font is underlined or not.
Example: Image.Underline = False |
| Version |
Gets the internal component version
number.
Example: Response.Write "Component Version: " & Image.Version |
| X |
The X property indicates the current X
(horizontal) position of the cursor on the image.
Example: Image.X = 10 |
| Y |
The Y property indicates the current Y (vertical)
position of the cursor on the image.
Example: Image.Y = 10 |
ASPImage Component Methods
| Method |
Parameters |
Return
Value |
Description |
| AddAnimationControl |
intDelay,
bolTransparent, intTransparentColor |
N/A |
Adds an animation
control block to the GIF animation sequence. intDelay is miliseconds
to delay till the next image. (available in version >= 1.8)
Image.AddAnimationControl intDelay, false,
0 |
| AddFont |
strFontFileName |
True/False |
Adds a new font resource
dynamically to the internal system font tables. After calling AddFont
you can use the new font name in the FontName property. AddFont should
only be called once per font in an application. strFontFileName may be
either a .FON font resource file, a .FNT raw bitmap font file, a .TTF
raw TrueType file, or a .FOT TrueType resource file. (available in
version >= 2.04)
if Image.AddFont ("e:\sites\pub\fonts\custom.ttf")
then ... |
| AddImage |
strFileName, intX,
intY |
True/False |
Adds a new image to the
canvas using the intX and intY coordinates. |
| AddImageToAnimation |
N/A |
N/A |
Adds the current image
to the GIF animation. StartAnimation must be called before calling
AddImageToAnimation. See SaveAnimation. (available in version >=
1.8)
Image.AddImageToAnimation |
| AddImageTransparent |
strFileName, intX, intY,
intTransparentColor |
True/False |
Adds a new image to the
canvas using the intX and intY coordinates. intTransparent in the
image strFilename is treated as transparent. intTransparentColor is
the exact color to make transparent. "Similar" colors are not
replaced.
Image.AddImageTransparent "d:\apps\gr3\im.jpg", 5,
12, vbWhite |
| AngleArc |
intX, intY, intRadius,
dblStartDegrees, dblSweepDegrees |
N/A |
The AngleArc function
draws a line segment and an arc. The line segment is drawn from the
current position to the beginning of the arc. The arc is drawn along
the perimeter of a circle with the given radius and center. The length
of the arc is defined by the given start and sweep angles. (available
in version >= 1.8)
Image.AngleArc 50, 60, 60, 50, 90 |
| Arc |
intX1, intY1, intX2,
intY2, intX3, intY3, intX4, intY4 |
N/A |
Draws an arc on the
image along the perimeter of the ellipse bounded by the specified
rectangle. |
| BeginPath |
N/A |
N/A |
Opens a path bracket
(see EndPath and FillPath). Methods with support paths: Polyline,
Polygon, PolyBezier. |
| Blur |
intTimes |
N/A |
Blurs image intTimes
(available in version >= 2.0)
Example:
Image.Blur 2 |
| BrightenImage |
intDegree |
N/A |
Makes the
existing image appear brighter.
Example:
Image.BrightenImage 30 |
| Chord |
intX1,
intY1, intX2, intY2, intX3, intY3, intX4, intY4 |
N/A |
Draws a
closed figure represented by the intersection of a line and an
ellipse. |
| ClearImage |
N/A |
N/A |
Clears the
image canvas using the current BackgroundColor as the fill
color. |
| ClearTexture |
N/A |
N/A |
ClearTexture
unloads the current texture so that future calls to TextOut and other
drawing functions don't use the loaded texture any more.
(available in version >= 2.25) |
| Contrast |
intDegree |
N/A |
Modifies the
image contrast. intDegree should be -100 to 100. (available in version
>= 2.0)
Example:
Image.Contrast 15 |
| CreateBlackWhite |
N/A |
N/A |
Turns the current image
into a monochrome image. It is suggested that you call this method
early in your image creation to allow further modifications to the
image to convert to BW properly. Otherwise you may end up with a
completely black picture during the final conversion. One
possible solution to this is to call CreateGrayScale first and
then call CreateBlackWhite. (available in version >=
2.25) |
| CreateGrayScale |
N/A |
N/A |
Turns the current image
into a Gray Scale image. (available in version >=
2.25) |
CreateButton
|
intBorder,
bolSoft |
N/A |
Creates a
button like border around the image for intBorder pixels. If bolSoft
is true the button border is softened.
Example:
Image.CreateButton 10, true |
| CreateNegative |
N/A |
N/A |
Creates a
negative image effect of the current image. |
| CropImage |
intStartX,
intStartY, intWidth, intHeight |
N/A |
Crops the
image using the X, Y, width and height specified. |
| DarkenImage |
intDegree |
N/A |
Darkens the
image to the intDegree
Example:
Image.DarkenImage 30 |
| DoMerge |
strFileName,
intPercent |
N/A |
Loads
strFileName (full path to a BMP, or JPG file) and then merges with the
existing image. The higher intPercent is to 100 the more predominant
strFileName will be seen over the existing image. intPercent should be
inbetween 1-99. (available in version >= 1.8)
If you have problems loading an image with
LoadImage, DoMerge won't work either. This function uses the same load
function. So if you are not able to successfully do a merge, try
loading the image first with LoadImage. If that doesn't work then use
the FAQ section of this document to determine why LoadImage cannot
successfully load the image. Once that works then try
DoMerge.
Example:
DoMerge "c:\webs\shared\images\logo.jpg",
20 |
| Emboss |
N/A |
N/A |
Gives the
current image an embossed look. |
| EndPath |
N/A |
N/A |
Closes a
path bracket (see BeginPath and FillPath). |
| Ellipse |
intX1, intY1, intX2,
intY2 |
N/A |
Ellipse draws the
ellipse defined by a bounding rectangle on the image. |
| FillPath |
N/A |
N/A |
The FillPath function
closes any open figures in the current path and fills the path's
interior by using the current brush and polygon-filling mode.
(available in version >= 1.8).
Dim aRgnPts(5,1)
aRgnPts(0,0) =
182 aRgnPts(0,1) = 34 aRgnPts(1,0) = 210 aRgnPts(1,1) =
72 aRgnPts(2,0) = 212 aRgnPts(2,1) = 112 aRgnPts(3,0) =
146 aRgnPts(3,1) = 112 aRgnPts(4,0) = 146 aRgnPts(4,1) =
76
Image.BrushStyle = 6 Image.BrushColor =
vbRed Image.BeginPath Image.Polygon
aRgnPts Image.EndPath Image.FillPath |
| FillRect |
intLeft,
intTop, intRight, intBottom |
N/A |
FillRect
fills the specified rectangle on the image. |
| FishEye |
intDegree |
N/A |
Creates a
"FishEye" effect from the current loaded image. (version 2.21 or
higher)
Image.FishEye 1 |
| FlipImage |
intDirection |
N/A |
Flips the
image
Valid values for intDirection are:
- 1 : Horizontal
- 2 : Vertical
|
| FloodFill |
intX, intY, intColor,
intFillStyle |
N/A |
Use FloodFill to fill a
possibly non-rectangular region of the image. The boundaries of the
region to be filled are determined by moving outward from the point
(X,Y) until a color boundary involving the Color parameter is
encountered. Floodfill uses the BackgroundColor and BrushStyle
properties.
Legal values for intFillStyle are:
| Value |
Type |
Description |
| 0 |
Surface |
Fills all area that has the color indicated
by the intColor parameter but stops when another color
intersects. |
| 1 |
Border |
Fills all area that does not have the color
indicated by the intColor parameter but stops when intColor
intersects. | |
| FrameRect |
intLeft, intTop,
intRight, intBottom |
N/A |
Draws a 1 pixel wide
border around a rectangular region using the points
specified. |
| GetImageFileSize |
strFileName, intX,
intY |
N/A |
Gets the dimensions of
the image file strFileName (GIF, PNG, JPG and BMP supported) and
returns the X,Y dimensions in intX and intX. strFileName must be a
full pathname. |
| GetPixel |
intX,
intY |
intColor |
Returns the
pixel color for intX, intY |
| GradientOneWay |
intBeginColor,
intEndColor, intDirection |
N/A |
Creates a one way
gradient beginning with the color intBeginColor and ending in the
color specified by intEndColor.
intDirection may be
| 0 |
up |
| 1 |
down |
| 2 |
left |
| 3 |
right | |
| GradientTwoWay |
intBeginColor,
intEndColor, intDirection, intInOut |
N/A |
Creates a two way
gradient beginning with the color intBeginColor and ending in the
color specified by intEndColor. |
| LineTo |
intX,
intY |
N/A |
Creates a
line from properties X, Y and going to intX, intY. |
| LoadBlob |
ovBlob,
intType |
True/False |
LoadBlob is designed to
allow the loading of binary image data from other AspImage objects
(using the .Image property for ovBlob) or from other data sources
where binary image data is available via an OLE variant pointer.
ovBlob is an OLE variant pointing to raw image data. The raw image
data is loaded onto the AspImage canvas.The parameter intType
indicates what type of format the binary data is in. Valid intTypes
are:
Example:
Set Image =
Server.CreateObject("AspImage.Image") Image.LoadImage
("d:\inetpub\wwwroot\images\map.jpg") Image.FlipImage
2 Image.ImageFormat = 1
Set Image2 =
Server.CreateObject("AspImage.Image") Image2.LoadBlob Image.Image,
1 rem Image2 now has a flipped image of
map.jpg |
| LoadImage |
strFileName |
True/False |
Loads an
existing image into the image canvas. You can load JPG, PNG and BMP
files.
strFileName must be a local server file, not a
file located on a remote server.
LoadImage resets font changes so that changes to
the font size, name and characteristics for new text are lost. If you
use the LoadImage procedure be sure you make fonts modifications after
the call to LoadImage. |
| LoadTexture |
strFileName |
True/False |
Loads an
existing image to be used as a textured brush during calls to TextOut
and other drawing functions. Not all drawing functions will use the
texture so some experimentation may be necessary to get the desired
effect. Use ClearTexture to unload the texture when finished.
(available in version >= 2.25)
Note: Textures are not applied properly to
rotated (angled) text.
Image.LoadTexture
"d:\images\texture\bubbles.bmp" |
| Mosaic |
intX, intY |
N/A |
Creates a mosaic pattern
from the current image. intX and intY specify the degree to which the
X and Y axis are modified. (version 2.21 or higher)
Image.Mosaic 5, 1 |
| Pie |
intX1, intY1, intX2,
intY2, intX3, intY3, intX4, intY4 |
N/A |
Draws a pie-shaped the
section of the ellipse bounded by the rectangle (X1, Y1) and (X2, Y2)
on the image. |
| PolyBezier |
aryPoints |
N/A |
Draws one or more Bézier
curves. Max of 99 points supported in a single call to PolyBezier.
(available in version >= 1.8)
Dim RgnPts(3,1)
RgnPts(0,0) = 79 RgnPts(0,1) =
70 RgnPts(1,0) = 64 RgnPts(1,1) = 86 RgnPts(2,0) =
47 RgnPts(2,1) = 88 Image.PolyBezier RgnPts
|
| Polygon |
aryPoints |
N/A |
Polygon draws a series
of lines on the canvas connecting the points passed in and closing the
shape by drawing a line from the last point to the first point.
(available in version >= 1.8)
Dim RgnPts(4,1)
RgnPts(0,0) =
70 RgnPts(0,1) = 76 RgnPts(1,0) = 310 RgnPts(1,1) =
350 RgnPts(2,0) = 200 RgnPts(2,1) = 450 RgnPts(3,0) =
100 RgnPts(3,1) = 300 Image.Polygon RgnPts |
| PolyLine |
aryPoints |
N/A |
Polyline draws a series
of lines on the canvas with the current pen. Each of the points are
connected. (available in version >= 1.8)
Dim RgnPts(3,1)
RgnPts(0,0) = 79 RgnPts(0,1) =
70 RgnPts(1,0) = 64 RgnPts(1,1) = 86 RgnPts(2,0) =
47 RgnPts(2,1) = 88 Image.PolyLine RgnPts |
| Rectangle |
intX1, intY1, intX2,
intY2 |
N/A |
Creates a rectangle
using the points specified. |
| Resize |
intWidth,
intHeight |
N/A |
Resizes image to
intWidth, intHeight. See ResizeR also. |
| ResizeR |
intWidth,
intHeight |
N/A |
Resizes an image to
intWidth, intHeight by resampling. Produces a higher quality image
than the Resize method. (available in version >= 2.0) |
| RotateImage |
intDegrees |
N/A |
Rotates image to
specified angle. |
| RoundRect |
intX1, intY1, intX2,
intY2, intX3, intY3 |
N/A |
Creates a round
rectangle using the points specified. |
| Saturation |
intDegree |
N/A |
Adjusts the saturation
value for the image. (available in version >= 2.21)
Image.Saturation 50 |
| SaveAnimation |
N/A |
True/False |
Saves the current GIF
animation to the file indicated by the FileName property. (available
in version >= 1.8)
Image.SaveAnimation |
| SaveImage |
N/A |
True/False |
Saves the current image
canvas into the file specified in the property FileName. |
| SetPixel |
intX, intY,
intColor |
N/A |
Set the pixel at
location intX, intY to intColor. (available in version >=
1.8)
for i = 10 to 50 Image.SetPixel 5+(rnd*10), i,
vbGreen next |
| Sharpen |
intValue |
N/A |
Performs a sharpen
function on the image using intValue (available in version >=
2.0)
Image.Sharpen 1 |
| StartAnimation |
bolLoop |
N/A |
Starts an animation
sequence for animated GIFs. bolLoop indicates whether the animation
sequence will loop or not. (available in version >= 1.8)
Image.StartAnimation true |
| StrokeAndFillPath |
N/A |
N/A |
Closes any open figures
in a path, strokes the outline of the path by using the current pen,
and fills its interior by using the current brush. (available in
version >= 1.8) |
| TextOut |
strText, intX, intY,
bol3d |
N/A |
TextOut writes a text
value using the current font, color and other characteristics to the
image at the location specified by intX and intY. If bol3d is true
then the text is rendered using a 3d look. |
| TextHeight |
strValue |
Integer |
Returns the text height
for strValue using the current font, font size and font
characteristics. |
| TextWidth |
strValue |
Integer |
Returns the text width
for strValue using the current font, font size and font
characteristics. |
| TintImage |
intColor |
N/A |
Takes an existing image
and shades the image with tints of intColor.
Example:
Image.TintImage vbBlue |
| Twist |
intDegree |
N/A |
Creates a "twist"
pattern from the current image. intDegree specifies degree to which
the image is twisted. (version 2.21 or higher)
Note: Twist will only modify pixels from 0 ,0
through the minimum X or Y size. To have the full picture twisted X
and Y must be equal.
Image.Twist 50 |
| Wave |
intGraphicSize,
intWaveSize |
N/A |
Creates a wave effect
using blocks intGraphicSize x intGraphicSize with a wave size of
intWaveSize. intGraphicSize should be smaller than your graphic height
and width and intWaveSize tops out around a value of 50.
(available in version >= 2.0)
Image.Wave 101 |
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